by Rosário Valadas Vieira In the 1960s, Portugal had only one TV channel, in black and white. Daily broadcasting was introduced on March 7, 1957, in the midst of the dictatorship. Back then, going to the movies or watching TV was the source of entertainment for adults and children alike. All foreign and national audiovisual […]
ATA 61 Recap: Localizing Video Games: The Ins and Outs
by Carme Mangiron Over four decades, the video game industry has become a world-wide phenomenon which generated 152.1 billion dollars in 2019 and is expected to continue growing (Newzoo, 2019). In fact, the video game industry has even thrived during the global crisis caused by the COVID-19 pandemic (The Washington Post, 2020), as people around […]